Sounds like a personnel problem.
OK, well last time we left off on Shining in the Darkness I had finally made it to the final dungeon tower place and was making tentative expeditions and doing some basic level grinding. If you read my last post you would of read at one point I was getting confused because I kept ending up on level 1 from level 2 but I finally realized it was all level 1. apparently that scene I thought was so cool of the spiraling walkway going up was really just going around on the same level taking me to a different section of the same level and the door I was going through was just leading me back the the first section. Finally on floor 3 I came across chest that had the “light helm” which is part of a set of the main characters ultimate armor I kept hearing about. also I started finding a lot of mithral chunks here and there which I used to start making nice weapons/armor for everyone. On floor 3 the difficulty really starts to ramp up with some tougher enemies and some fairly long levels that seem to go on and on. Thankfully the leveling becomes extreme on these floors of the tower since the monsters start giving out ridiculous amounts of XP and gold. I was seriously leveling my characters like mad and the floors become increasingly less frustrating to navigate because of this.
Also at this point I found out rather randomly that you should keep checking up at the castle since new events develop such as the arrival of….Gandolf?
Mervyl or whatever his name was is actually Dark Sol in disguise and he was formally Gandolf the Greys, oh excuse me “XERN’s” apprentice who now wishes to revive a long sealed evil in the dungeon tower. Also your given a rather handy medallion that you need to use at any gold fountains in the dungeon and it acts as a kind of teleport to the fountain which saves A LOT of time and energy.
I did finally make my way back to the skeleton guy that was blocking my progress earlier and after being leveled nicely and reequipped I was able to defeat him with a little effort.
After that its not to far to the next level of the dungeon which is not really anywhere near as long as the former level. Difficulty also seemed to be actually dropping off with the extremely high leveling rate from the massive XP amounts from defeated monsters.There’s really not a whole lot to say about this section as it really just involved pushing forward as far as I could, looking for chests, leveling and specifically looking for light weapons. The sword of light is behind a Grim Wall on level4 which I kind of randomly stumbled across. thankfully there weren’t a whole lot of those holes in the ceiling that I had to use the rope to investigate. Its a cool thing and I did like that but I don’t make maps or anything so I’m always concerned about being sidetracked and getting lost. Eventually you come across the princess which I found interesting because I assumed you wouldn’t be rescuing her till after the final boss is defeated and she explained that the “Dark Knight” has the key to release her. After pressing forward a bit more I was confronted by said knight as I was moving down the hall near the cell.
Its actually kind of a cool part as he walks toward you and then delivers his obligatory monolog. The battle music even changes for the fight which is a nice touch. The fight wasn’t to hard for me and after inflicting a certain amount of damage the helmet falls away revealing….
M. Night Shyamalan? WHAT A TWIST!!!
No, actually its your father who was possessed by an evil sword given to him by Dark Sol and your forced to kill him……but seriously. I mean look, maybe its the TV but I’m playing this on a fairly decent CRT tube with a S-video modded Genesis and that character looks obviously of Indian or African decent. Now since your his son that would make you one of the only Indian or African main characters in an RPG I can think of. Could Shining in the Darkness be the first game to feature an Indian main character? well I don’t know cause I did absolutely no research on this.
After this startling revelation your given the “cell key” which not only opens the Princesses cell but also can be used to open all those cells I’ve come across over the course of the game. massive backtracking YAY! I will admit at this point I used a map online to remember where the cells were since I was in no mood to spend the next several hours combing through the entire previous dungeon looking for cells. Only one really holds a vital item, the gloves of light or gauntlet or something for your hands and i think it was on level 3 of the tower. Though some powerful things like Mithral ore can be gotten in those chests.
Pressing on I came to stairs and ascended to the final top level. The final level looks a little different with a eyeball motif wall paper but its pretty straight forward. The enemies here were pretty tough at first but again, with the insane leveling taking place its just a matter of time before they become more of an annoyance. Eventually I did find the final light armor piece the armor of light and at this point your supposed to go back to the castle and get the tears of the water elemental or something from the princess. The guy at the inn also tells you to put the vial in the multi colored fountain on the final level to become the “hero of light” and get a power boost. I don’t know if this is necessary to beat the final guy. It seems like something that can be fairly easy to miss and I only knew about it cause as I was looking up the whole “places to use the cell key” I accidentally read that little spinet so whether I would of discovered that on my own is anyone’s guess. At least its not to insanely obtuse to figure out like the actions in many other games and as long as you regularly talk to everyone I don’t think its to tricky.
These are Crystal Oozes, the obligatory slime enemies that are immune to physical damage but take small amounts of damage from magic and lucky only have 4 or 5 HP. As you can see I am all most wiped out but this is where I discovered something. At this level you can pretty much run from any encounter. I try in these games to never run since I covet all the gold and XP I can get but from this I learned that at least at my current level (52-55) you can run from every encounter. This made going back to town, healing and then making the speed run to fight the final boss really easy since needless random encounters weren’t chipping away at my health/magic points except for the rare surprise encounters.
Finally I encountered the final boss the dreaded Dark Sol
No, not really strange at all.
At first hes not to hard at all, mostly using magic attacks untill…
The also obligatory second final boss crazy ass monster form.
Here he gets buff and sprouts monsters for arms. Hes actually pretty tough and tends to spam a mass “demon breath” attack that hurts everyone for a lot of damage. I actually died fighting him the first time and had to trek all the way back for a second battle. Keeping everyone healed with heal 4 was vital and I had the mage pound away with Bolt when I could.
My second battle with Dark Sol lasted maybe 15 minutes and he was soundly defeated. This was a simpler time when end bosses only has two forms as opposed to 5 and the last battle was 15 minutes as opposed to an hour. I will admit the ending was a bit anticlimactic but this was expected. You just kind of go back to the castle and made a Knight via some text and then.
Shining in the Darkness was a really fun game that I think hit a sweet spot and I really enjoyed it. I was expecting a straight up old school plain jane dungeon crawler and that is what I got in a way but they game did surprise me many times with its on unique touch. The world is pretty limited but it didn’t have to be expansive and I enjoyed how it kind of fell into an aria that it was challenging but not TO challenging…it was old school and archaic but not TO archietc. I will say on the challenge part I think I would of enjoyed a little bit more of a challenge, this may of been achieved by toning down the huge XP amounts granted in the later section of the game. I like how it offered short cuts via things like the medallion to get back to sections of the dungeon you have already slogged through but at the same time hated the backtracking you had to endure with the mystic rope and cell key. All in all it was a fun game and I really enjoyed playing it.
 Year: 1991
Platform: Genesis
Length: (2/3)
Difficulty: (2/3)
The Grade
B
Game World – Shining in the darkness is a first person dungeon crawler and as such only features one town and a castle area. that said what little game world it does have it does very well. The monsters are interesting., the dungeon/tower is well done and not overly confusing But the game world is very confined. Grade: C
Controls – the menu system is easy to navigate and easy to understand. Grade: B
Game Play – I think this game gets it about right with both the difficulty curve also the game does not overstay its welcome which being a pure dungeon crawler that can be a tricky thing to pull off. Grade: B+
Plot – The plot is a little over simplistic which some generic not so memorable bad guy kidnapping the princess with only you, the unlikely hero able to delve the dungeon depths to save her and vanquish evil. pretty typical and forgettable Grade: C-
Graphics/Sound – sound is pretty good. the graphics are a little primitive for the genesis but the colors are all very vibrant. Grade: B
Protagonist (Main Characters) – You and your party of three are pre made as standard for console RPG’s. The main character is a silent protagonist but your two companions though not given much development are given a bit of development. It doesn’t seem like much but I think it works for this game world. Grade: C
NPC’s, Antagonist (main villain) – being a dungeon crawler there’s not a lot of character development but for the scope of this game I think the characters work well. there some good NPC interaction in the castle and town and everyone has their own personality’s. Grade: B-
Weapons/Armor/Items/Magic – The number and type of items and equipment in Shining are very standard for this type of game from this period. You have swords and axes, cure potions and cure spells. overall it would be C but I think the limited crafting mechanic from finding pieces of mithral and other materials helps as well as the idea that every once in awhile special items pop up for sale at the various shops making buying items a nice surprise at times. Grade: B
Enemies – The dungeon is populated with a host of interesting and unique monsters. Its breaks up the usual rat, goblin ect ect with new and sometimes bizarre creatures. Some of the new monsters are a bit humorous but it become to comical to ruin the mood of the game. Grade: B
Stability – N/A console