Playing on: DOS PC (EGA, Sound Blaster 1.5, 286 16MHz)
Year: 1990
After the defeat of Tyranthraxus in Curse of the Azure Bonds it is finally time to move on to the second half of the original gold box quadilogy with Secret of the Silver Blades, released in 1990. It’s also time to switch over to a more capable PC to play these games on though if I wanted I could easily complete the last two games on my trusty Tandy 1000rl using Tandy color and sound. Secet does support EGA graphics as well as a mouse and Adlib sound. The box claims it supports CMS sound but there is no option for this during installation. other than the intro song at the title screen the game doesn’t seem to use the Adlib chip anyways.
I was able to pretty easily port my group over from Curse via floppy disk and using Secrets character importing option I was able to transfer the group into the new game pretty easily. The character screens in this game feel a little more polished.
After porting my group it was time to start my newest quest.
The game starts with your party being magically kidnapped against their will to a land in the frozen north in order to face some new mysterious threat to a small mining town.
Yes, the intro says your group has indeed grown bored with the peaceful life but I don’t quite think that translates into “Gosh, I wish I was randomly teleported away to a frozen waste without any money or the magical weapons, armor, or items I have acquired over the past adventures”. Obviously, the game needed a way to, once again, separate the group from its previously hard-earned magical goodies but it’s really feeling extra contrived at this point.
My group, being the nice chaps they are forgive this and gladly accept the new quest. Once my party arrived I was immediately exposition dumped about how the humans had delved too deep into the frozen mines and now monsters have started to appear and threaten the town. My group was teleported here by a sort of magical wishing well of knowledge that the town previously had access to but that was now in the hands of monstrous forces.
I’d still call being unexpectedly teleported away without any money weapons or armor more than an “inconvenience” but whatever. The mayor at least gives the party some money and a few random magical weapons and armor. after diving things up and buying the rest of what’s needed at the local armory I decided to exit out of the main town gate and venture into the ruins.
I quickly encountered my first battle as the ruins are patrolled by groups of minotaurs and bugbears.
Battles play out as they did in the previous game and my group quickly dispatched the group of minotaurs. I could immediately see there was an improvement in graphical quality in this title. Secret of the Silver Blade also immediately destroys its economy by giving the group thousands of coins and gems from the very first battle. After wandering around and fighting a few more battles I stumbled upon what appeared to be an entrance to a mine shaft though I couldn’t find a way down. It was at this point I remembered the mayor telling me that there was a portal in the back of his home that led to the magical well he spoke of earlier and figured maybe that was supposed to be my first destination.
On making it back to town I used my newfound riches to finish equipping my party with the best weapons and armor I could and then decided to rest at the mayor’s house. It was then I was attacked unexpectedly by a group of assassins. They weren’t very hard to kill but it was an unexpected encounter. This has also happened to me once more during a random rest since then so my guess is this is going to be a random occurrence I’m going to need to get used to.
This could end up being a real problem if I’m forced to rest after a particularly difficult battle and I am attacked in a vastly weakened state.
After finishing off the assassins and resting up I found the portal that the mayor talked about and hopped through. I was pretty quickly thrown into the middle of a fight between a group of priests and a group of wizards called the Black Circle. I was given the option to stay out of it or pick a side to fight and I decided to attack the black circle. First off I wanted some sweet sweet XP and second no group called the “Black Circle” can be good guys. After killing the wizards the priests promptly attacked me, turns out they were priests of Bane, oopsie.
When returning to rest the Maoyer filled me in that the Black Circle appeared after the monsters appeared and so far have been attempting to help the town. There’s even a wizard in town where the group can buy a few magical items.
traveling back through the portal I discovered an inner area surrounded by a metal fence. on entering the area I was attacked by a group of infant red dragons. After defeating them and moving past the second fence my group was assaulted by two adult red dragons which thankfully weren’t too problematic. In the center area, I encountered an ancient red dragon which pretty quickly decimated my unprepared and greatly weakened group. You would have thought I would have rested and prepared after the first two dragon encounters but I had pressed my luck.
On my second attempt, I was much better prepared and was able to beat the dragon without any casualties.
After killing the red dragon I had freed the well of knowledge as well as acquired some nice XP and treasure. The well then talked to my group and explained that the black circle is actually here to awaken the “Dread Lord” who is trapped in his frozen castle within the glacier. They are using the mines to access the castle and attempting to free this “Dread Lord”. I knew these Black Circle guys were bad news. The well also informs me that I can return here and offer gems for hints on where to go next as well as that a new portal has opened up in this area. The well also gave me a map and the location of an “Amulet of Eldmar” which it claims I must collect. Before heading for the amulet I decided to head back to town and take care of the magic shop run by the Black Circle now that it’s confirmed they are evil.
After calling the guards bluff and slaughtering them I defeated the Black Circle mage running the shop. After clearing out the shop I tried reentering and apparently, the locals immediately reopened the shop selling the items at a discount.
After this, I reentered the ruins and following the map made my way to the red dragon. making short work of him and recovering the Amulet. It still feels odd to me that Red Dragons are just an inconvenience at this point and I still have an entire game to go through in this series.
At this point, I was a little lost and unsure where to go, and spent some time wandering the ruins. Eventually, I made my way back to the Well of Knowledge and after exploring some more back into the ruins and then a headquarters of the Black Circle. The headquarters is filled with various rooms full of high-level fighters as well as magic-users that love to cast annoying spells such as lightning bolts and enfeeblement. At one point my party ran into the old clerk from Pool of Radiance. This was a fun nod to the first game as the party was seeing her likely more than any other NPC in the first game.
Apparently, she was acting as some kind of liaison, and once you catch up to her she’s happy to hand over some journal entries. There was also an instance where I was able to cast dispel magic in order to counter a magic assault while advancing through the compound which was a cool idea to be able to do that action outside of the tactical combat screen.
At the end of the headquarters was a final battle first with some young red dragons and then a group of Black Circle fighters and mages.
Now, I have to admit after this point I was kind of lost. I mean, I knew that I had to enter the mines to progress but I had no idea where the mine entrance was. The one mine entrance within the ruins I did know of was apparently sealed and nothing happened when I would go to that location so There was either some step I had missed or there was a second mine entrance.
I do enjoy the little details such as the townsfolk randomly shouting encouragement
Now at this point, I have to confess, I pretty much never draw maps. It’s not that I hate the idea but first off I feel it just slows the experience down to a crawl and second between my sense of direction and memory I’ve never really found the need to map, I always seem to be able to navigate the dungeons. I never once mapped in any of the previous gold box titles, nor games like Eye of the Beholder or any of the score of console RPGs I’ve beaten, as a matter of fact, Wizardry is probably the only game I’ve even found the need to map. That said I found myself utterly deated by the ruins in Secret of the Silver Blades. No matter how many hours I spent wondering about the ruins I could not progress. Finally, I broke down and referenced the clue book map which led me to a second mine entrance….I still don’t know how I failed to stumble across it in my hours of wandering the ruins.
On using the correct entrance I was given the option of selecting several mine levels to descend to as well as a temple. I chose the temple being it was the first option. Saving in front of the temple entrance I expected some kind of fight inside but upon entering I received text describing the temple as having a good aura….which kind of made looting the few treasures and magic weapons inside a bit awkward feeling. Upon exploring the temple I eventually came across a dwarf…or gnome, can’t recall who apparently had been expecting my party.
The dwarf (or gnome) explained a little more about the backstory and that he is the last surviving member of the group of heroes that originally defeated the lich. To enter the lich’s castle and defeat him I have to, apparently, get past a ghost paladin and to do this I need a magical staff. The staff is, of course, broken into eight pieces spread over eight different levels of the mine.
Most people have very fond memories of the first two gold box titles and up until this point, I felt Secret was actually pretty solid and I started to become curious why it wasn’t as beloved. I now think I know why.
So far I have recovered four pieces of the staff on levels 1-4. despite some random flavor text about seeing eyes glow in the dark and such and a handful of other described chambers the first four floors have been all the same as far as looks and also feature the same enemies, although in slightly more numerous amounts. This just all feels really lazy and to be honest when compared with sections of earlier games just feels like filler to me. Thankfully if you have gems you can go to the well of knowledge which will tell you which of the four directions to go on watch level to find the staff piece so if one chooses you could probably breeze through this section pretty quickly. Unfortunately, I want to explore watch level in its entirety which means a lot of monotonous encounters with giant centipedes, minatours, and cackatrices which can on occasion turn party members to stone.
There are monster lairs sprinkled around the mine levels which, after a fight with a group of monsters yield a few seemingly random magical items, so there is that.
There are a few, what appear to be, scripted encounters with Umber Hulks.
So I think this may be a good place to end part one of this playthrough of Secret of the Silver Blades. I suspect I may be about halfway through the game though I’m not really sure. I’m really hoping the game gets a bit more interesting and varied after I get this business of the staff and mines sorted out.